The Planet VR
Role: VR Developer, Experience Designer, User Researcher
Timeline: Apr 2019 - Jul 2019
Platform: Windows, HTC Vive
Background
The Planet - Virtual Reality Space Exploration" The project aims to popularize and make space exploration more accessible by providing a cutting-edge technological experience while educating users about space exploration and increasing their interest in space science. This project was independently completed at Auckland University of Technology (ARDN706), including programming and sourcing art assets.
The project aims to create a virtual reality experience that highlights the technical features of VR and space simulation games, such as physical law simulations, user interaction, and sensory experiences, to make space exploration more engaging and educational for a wider audience.
Objective
Virtual Reality (VR) Game Research
Service Name
Virtual Reality, usually abbreviated as VR, can be traced back to Ivan Sutherland’s ‘The Ultimate Display’ (1965). This thesis provides a theoretical basis for existing virtual reality research. (Gobbetti & Scateni, 1998).
Service Name
The form of VR has also evolved as time passes: in 1968, Ivan Sutherland, with the help of his student Bob Sproull, created ‘The Sword of Damocles’, which is widely considered to be the first virtual reality and augmented reality (AR) head-mounted display (HMD) system ("Virtual reality", 2016).
Service Name
Nowadays, the more economical and portable Google Cardboard can implement the essential functions for VR merely through cardboard and a cell phone. In addition, HTC Vive, Oculus Rift and PSVR are common VR device brands, whose minimum necessary configurations are the helmet, controller and mainframe.
Space Simulation Research
The space simulation game can convince players that they are in the space, where they can explore the virtual space environment by manipulating the game objects. The space simulation games can be traced back to 1983, and Space Shuttle: A Journey into Space (Activision, 1983), released on Atari 2600 by Activision, is one of the first space simulators that build flight mechanics (White, 2015).
Methodology
VR in Interdisciplinary Fields
It combines VR, shooting, space simulation, building, and multiplayer game prototype concepts, reflecting an interdisciplinary approach.
Methods and Outputs
The four main steps are planning, production, testing, and evaluation.
User testing
User testing was conducted, and the game design was adjusted based on feedback.
Product Development
planning-making-test-evaluation
The figure shows the ideal flow chart for making this game. The three steps of making-test-evaluation are iterative throughout the process.
User Feedback
Considering the high demand for equipment and venues in VR games, I showed a game trailer at the exhibited. According to the feedbacks, the game trailer is improved gradually.
Results
The project was exhibited at Auckland University of Technology, attracting over 100 visitors, including students and faculty. Through the exhibition, the project successfully demonstrated its educational and entertainment potential, receiving positive feedback.
Conclusions
The "The Planet" project successfully applied VR technology to space exploration education, providing a platform that is both educational and entertaining, increasing users' interest in space science. The project demonstrated the potential of VR in the field of education, particularly in enhancing the immersion and interactivity of the learning experience.